﻿using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;

namespace Nate_sRoguelikeGame
{
    class Program
    {
        static void Main(string[] args)
        {
            //Utilities.GetInputKey("Welcome to Nate's Roguelike Game!", true);
            //Game.Player = new Player(Utilities.GetInputLine("What is your name? "), CharacterClass.ChooseClass());
            //Utilities.GetInputKey(String.Format("\r\nGood luck, {0} the {1}!", Game.Player.Name, Game.Player.Class.Name));
            Game.Player = new Player("Nate", CharacterClass.Elementalist);
            Level level = Level.GenerateLevel("Level1", new Rectangle(0, 0, 80, 22), GameArchitecture.StoneWall, GameArchitecture.Stone, GameArchitecture.StoneWall, false, true,
                                              null);
            Game.Levels.Add(level);
            Game.CurrentLevel = level;
            Game.Run();
        }

    }
}
